Liberty Prime, Recharged isnt a bad card, it just fits better in the 99 rather than the command zone
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The sac outlet aspect is pretty disruptive and allows Felsh Carver, combined with his evasion, to dominate the game
Even on a double strike body, Kalemne needs seven or eight experience counters before it becomes a real threat with its commander damage
However, it's generally accepted that the print runs for many of these cards, particularly the coveted holographic variants, were relatively small
I built two versions of Isshin, Two Heavens as One last time, one targeted at playing well within my own group and one quite a bit spicier