Its also worth mentioning that this doesnt just happen during your turn, but each turn, so if you have anything that allows you to cast spells from exile on your opponents turns this would trigger then as well
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Now, gamers are struggling to collect their daily packs in Pokemon TCG Pocket as the game is impacted by platform outages
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Very much akin to one of my other favorite mechanics, Simic's Evolve, Increment says that whenever you cast a spell, if it cost more than the power or toughness of the creature with increment, you give that creature a +1/+1 counter
SR Super Rare Cynet Conflict X TRAP Counter When a Spell/Trap Card, or monster effect, is activated while you control a "Code Talker" monster: Negate the activation, and if you do, banish that card, and if you do, your opponent cannot activate cards, or effects of cards, with the same original name as that card that was banished, until the end of the next turn