Its a viable option if you havent got a copy of the six-mana wrath, and in a lot of situations, it does more or less the same thing
If Warehouse Tabby leaves the battlefield while it has an Aura you control attached to it or at the same time as another creature with an Aura you control attached to it, its ability won't trigger for those enchantments unless they were destroyed by the same effect that caused Warehouse Tabby to leave the battlefield
Find If Risk Factor isnt my most surprising card this high up on the list for you, maybe Find is
Curiously, the fifth card in this Lair is Ancient Bronze Dragon, with art depicting the fight against Ansur in Act 3 of the game
Energy is a great choice of mechanic for this deck, as Fallouts 1950s Americana nuclear power thematically aligns with the aethereal power that was first introduced in Kaladesh
We can print from the "Print & Play" option, but this requires extra work on our end to split the files back to individual cards (which costs extra) - BUT we do offer it as an option to you