For example, on a $5 card, a grading fee is bigger than the overall selling price, which guarantees a loss, while on a genuine chase card, the same fee can pay for itself many times over
Thats where the Gamegenic Squire Plus 100+ XL comes in
The one outlier is Goldmeadow Lookout, which makes Goldmeadow Harrier creature tokens
Well, we're operating on the general principle of getting cards from your library to your hand in a fashion which generates card advantage
We cant just expect a card to rise because it fulfills all of our preconceived data points about making sure a card is good it has to do this and be synergistic or helpful to a formats metagame
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