Entropic Uprising Yidris, Maelstrom Wielder | Illustration by Karl Kopinski Commander (1) Creature (22) Satyr Wayfinder Wall of Blossoms Coiling Oracle Thrasios, Triton Hero Goblin Spymaster Spellheart Chimera Vial Smasher the Fierce Academy Elite Gamekeeper Sangromancer Bloodbraid Elf Horizon Chimera Kydele, Chosen of Kruphix Glint-Eye Nephilim Aeon Chronicler Guiltfeeder Consuming Aberration Nath of the Gilt-Leaf Runehorn Hellkite Etherium-Horn Sorcerer Dragon Mage Blood Tyrant Instant (7) Chain of Vapor Rakdos Charm Chaos Warp Ancient Excavation Evacuation Bituminous Blast Curtains' Call Sorcery (20) Wheel of Fate Windfall Parting Thoughts Far Wanderings Past in Flames Whispering Madness Decimate Devastation Tide Reforge the Soul Worm Harvest Spelltwine Whims of the Fates Grave Upheaval Cruel Entertainment Ghastly Conscription Volcanic Vision Treasure Cruise Treacherous Terrain Army of the Damned In Garruk's Wake Enchantment (3) Burgeoning Waste Not Frenzied Fugue Artifact (8) Sol Ring Fellwar Stone Rakdos Signet Simic Signet Chromatic Lantern Commander's Sphere Whispersilk Cloak Boompile Land (39) Ash Barrens Command Tower Crumbling Necropolis Dismal Backwater Evolving Wilds Exotic Orchard Frontier Bivouac Jungle Hollow Opulent Palace Rakdos Carnarium Reliquary Tower Rugged Highlands Rupture Spire Savage Lands Shadowblood Ridge Simic Growth Chamber Swiftwater Cliffs Terramorphic Expanse Thornwood Falls Island x5 Swamp x5 Mountain x5 Forest x5 Commander, Themes, and Strategy Entropic Uprising is all about chaos and playing lots of high-value cards while disrupting your opponents gameplan at the same time

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How Does Mazes End Work with Gates
She gives all her controllers permanents indestructible, which can lead to some massive blowouts
But to draw one or two more cards each turn is incredible, add in the likely treasures and you get all the things EDH wants, ramp and card draw