For me playing this card, its almost always likely to be the former
(Search your library for a land card and put that card in your hand.) GreenPrimary +1/+1 counter (creation and caring) Animating lands (Target land becomes an N/N creature until end of turn.) Artifact distruction "Bite" (Target creature deals damage to equal to its power to another target creature.) Can't be countered Card filtering (Look at the top N cards of your library and put N in your hand and put the rest on the bottom of the library in any order.) Destroy target creature with flying +N/+N (on creatures, single use) +N/+N (on spells) +N/+N (on Auras) "Daunt" (This creature can't be blocked by creatures with power 2 or less.) Deal N damage to a creature with flying
One of the main factors is great annual and longer period ROI and CAGR (Compound Annual Growth Rate), on average having 15-25% high annual CAGR
Ilharg, the Raze-Boar completes the WAR god cycle, although its not considered a God-Eternal
Whenever you cast another colorless spell, you can do that again
Dockside is intended as a counter to Enchantment and Artifact-heavy decks, including other Treasure strategies, allowing a player to catch up in mana production without resorting to destructive options like Vandalblast