With Auriok Steelshaper, Kill the Forgemaster and any one or zero-cost creature it can be infinite card draw
You also don't want to waste spells on your opponents' turns when possible, because churning out these Elemental tokens is quite key to victory
Instead, what we have here is an incredibly well-balanced and well-designed set that feels like Magic: The Gathering as it should be
In fact, this card probably backfires more often than not since some FIN Limited archetypes care about the cards in their graveyard
Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle
They have 12 or 13 cards instead of 15, and their card distribution is pretty complicated: 1 art card (5% chance of a signature variant) 1 land (15% chance of a foil land) 6 connected cards 35% chance of 5 commons, 1 uncommons 40% chance of 4 commons, 2 uncommon 12.5% chance of 3 commons, 3 uncommons 7% chance of 2 commons, 4 uncommons 3.5% chance of 1 common, 5 uncommons 2% chance of 6 uncommon 1 showcase variant 2 wildcards of any rarity 49% chance of 2 commons 24.5% chance of 1 common, 1 uncommon 17.5% chance of 1 common, 1 rare/mythic 3.1% chance of 2 uncommon 4.3% chance of 1 uncommon, 1 rare/mythic 2.6% chance of 2 rare/mythics 1 rare/mythic 1 foil of any rarity 1 token/ad card with a chance of being a card from The List You basically sacrifice the boosters ability to be used in a Draft for a chance at multiple rares