That gives you the chance to pull all your lands out of the deck, ramping you into the heavens and then leaving your deck full of straight gas, as you wont be drawing any Lands
So now I can replace the venture into the dungeon text with choose one: create a Treasure token, target creature cant attack until your next turn, each player loses 2 life unless they sacrifice an artifact, a creature, or a land, put a +1/+1 counter on target creature, each opponent loses 1 life and you gain 1 life, or target creature gets -4/-0 until your next turn
Double-Faced Cards With the way that Standard has looked for the last year, its probably unusual to think that there was a time when cards only had rules text on one side
Alongside the MTG Spider Man pre-update implemented today, a ton of extremely powerful reprints were discovered by players for the first time
Timetwister is a rather unique card, where for three mana you can shuffle everything together and start the game over, minus anything thats in exile or on the battlefield
This means that you at least have to have 60 cards in your deck, including lands, before it can legally be played in any event