Creatures (22) 1 Solemn Simulacrum 1 Duplicant 1 Somnophore 1 Darksteel Juggernaut 1 Psychosis Crawler 1 Spellskite 1 Whirler Rogue 1 Scrap Trawler 1 Sai, Master Thopterist 1 Vedalken Humiliator 1 Urza, Lord High Artificer 1 Shimmer Dragon 1 Emry, Lurker of the Loch 1 Academy Manufactor 1 Thought Monitor 1 Ornithopter of Paradise 1 Grazilaxx, Illithid Scholar 1 Ethereal Investigator 1 Cyberdrive Awakener 1 Canoptek Spyder 1 Syr Ginger, the Meal Ender 1 Tangletrove Kelp Lands (39) Spells (38) 1 Sol Ring 1 Krark-Clan Ironworks 1 Skullclamp 1 Arcane Denial 1 Mind Stone 1 Worn Powerstone 1 Negate 1 Spine of Ish Sah 1 Ichor Wellspring 1 Mycosynth Wellspring 1 Trading Post 1 Aetherspouts 1 Reality Shift 1 Sword of the Animist 1 Thought Vessel 1 Tamiyo's Journal 1 Inspiring Statuary 1 Blackblade Reforged 1 Coveted Jewel 1 Manifold Key 1 Arcane Signet 1 Midnight Clock 1 Soul-Guide Lantern 1 Ravenform 1 Rise and Shine 1 Sword of Hearth and Home 1 Nettlecyst 1 Hard Evidence 1 Investigator's Journal 1 Nautiloid Ship 1 Dire Mimic 1 Wizard's Rockets 1 Barrow-Blade 1 Lembas 1 Five Hundred Year Diary 1 The Indomitable 1 Candlestick 1 Ransom Note Here are the deck stats from our friends at Archidekt: So, what other must-have cards might I have missed including here

Among these, some strong surreal space cards are Nova Hellkite and Quantum Riddler
Notably, bolster and proliferate effects dont target, so they dont trigger heroic abilities
Tataru Taru and Estinien Varlineau are two of these choices, valued at roughly $5 and 15 cents, respectively
it's their actual quote from the game, and it works even if this card isn't as aligned to their Blue Magic shenanigans as Quistis Trepe
6x common cards