In Commander, however, five-color cards are in a league of their own
Free damage is a precious commodity in any game, so this Stage Two mon is an easy choice to kick off the top five
ALL ABOUT AGENCY My most reliable heuristic for when Magic is the most fun for players is meaningful choices per minute. The more potential I have to affect the game state, and the more options I have on when and how to do it, the better
Of course, keep in mind that these cards have only been on the market for about one week
When Glissa deals combat damage to a player you can choose to either: Draw a card and lose 1 life
Aggro decks often prioritize establishing board presence first before casting spells to push through damage, while midrange decks may adopt a more controlling approach initially before transitioning into a setup phase