Given their color identity, Nine-Fingers does lock us out of the red and white gates and any associated cards, but the majority of our spells in a 5-color Maze's End deck will be green anyway
Its kind of worked in a lot of ways, and copies will set you back the price of a couple of booster packs, which is more than can be said for most Un-set cards
Even if someone goes to remove this commander, they will take at least six damage doing so, and since youre in Gruul, your deck should be filled to the brim with mana dorks, such as Llanowar Elves, Elvish Mystic, and Sakura-Tribe Elder, to help pay for the commander tax easily
Background is similar, with the set's mono-colored legends asking players to "Choose a Background." Backgrounds are legendary enchantments of different colors, each granting a player's commanders special abilities
(We'll show you these cards in a dedicated The Brothers' War Jumpstart article soon.) The Brothers' War Jumpstart Boosters each contain: 1 Theme card that describes the theme of the Jumpstart Booster 20 Total playable cards 2 Rare cardsone random rare or mythic rare from the main set within the theme's mana color and one rare that is unique to Jumpstart Boosters 2 Traditional foil lands 6 Non-foil lands Welcome Boosters New Magic players can visit their local WPN store to receive a Welcome Booster
For 1 mana it can gain first strike, and it deals damage to a player when damage is dealt to it