Thats an outrageous bit of value attached to one of your characters and it also protects you against the classic one-two punch of the meta defining ruby-amethyst control deck of set two, which would wipe your board with Be Prepared and then answer the first character you play with a Lady Tremaine which would force you to sacrifice it
I use the word technically because both the old combo and the one were discussing here require your opponent to have a few pieces out in play for you to use them
With a little bit of ramp and plenty of inkable cards, youll be taking control of the game
For as long as Hiram Flaversham Toymaker sticks on the board, youll gain a resource advantage over your opponent, forcing them to find answers to shut it down
Magic: The Gathering took things a step further by giving the card Sephiroth, Fabled Soldier, the ability to sacrifice one of your creatures for a benefit
No trading card game is safe from the dangers of infinite combos