the same if you waste removal on the tokens while CSC keeps training monks
Sure, Divine Verdict can off an attacker, Judge Unworthy can scry, Doom Blade costs a bit less, and so forth, but for a simple 3 mana, these both are great removal choices for their colors
Amber cards are generally support-focused with abilities that boost other cards, or let players move more cards around in their hand, adding more cards from the deck or swapping out cards
Light your path
Casting a second spell in a turn lets you goad one of your opponents creatures, forcing them to attack someone other than you
If the mana is spent on a non-Dragon spell that becomes a Dragon later in the turn, that creature won't have haste