When Hazezon leaves the battlefield, exile all Sand Warriors
Because most cards in deck are 1-3 CMC, Ive gotten away with running 34 lands and keeping 1 land hands (though I wouldnt recommend keeping a 1 land hand)
(2025-06-06) Traveling Chocobo's last ability affects a permanent's own "enters" triggered abilities (as long as it's a land or Bird you control) as well as other triggered abilities that trigger when a land or Bird you control enters the battlefield
(The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.) Land Color tag templates(None) Temple Garden ( : Add or .) As this land enters, you may pay 2 life
There's simply not much else that can stand up to this
Today's cards focus on the iconic sky pirates and one of the series of quests unique to this game that they can embark on