This card is a little chaotic and a little unpredictable, but not in a way that ever gets out of hand
These spooky (and adorable) little ink gremlins arent very tough, but they can fly and they pack at least a little punch with a base power of 2
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12 damage to each player per turn cycle should finish things off in two to three turns, which is pretty speedy for casual Commander
maybe dont run Armageddon though lol Multipurpose Removal When I build a deck, I try to follow the Commander Deck Building Template by including 10x 13x pieces of removal with the ability to handle all types of permanents, not just creatures
Players can choose to attack an opponents Pokmon