And a flying 5/5
If a player would draw their second card in a turn, you get to draw as well, and then if a player casts a second spell, you make a 2/2 Knight token
if you keep the equipment off high-value creatures like Barret and Kodama of the West Tree, it stresses your opponents removal as they choose between the dangerous token and the powerful enabler
And thats before we get into other awesome interactions like with Vengevine and Gravecrawler
I always recommend price-checking any bulk you try to sell, but not everyone does that, so its possible for valuable cards to slip through the cracks
Here is everything that is included in the box for Illumineer's Quest: Palace Heist : 1 Palace Heist playmat 1 Reforged Crown tile 1 Oversized Jafar card 1 Jafar scenario deck of 50 cards and a deck box 2 Player decks of 60 cards each and two deck boxes 2 Oversized, double-sided battleground cards 1 Jafar draw token 5 Lore tracker tokens 29 Damage counters 1 Secret, sealed, victory card 1 Palace Heist rules sheet The game is advertised as being able to be played cooperatively by four players taking on Jafar