Its activated ability, letting you sacrifice it to put a stun counter on a tapped creature, gives blue decks an uncommon form of removal-like tempo , preventing key threats from untapping for multiple turns
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Starting with a mechanic idea, it felt straightforward to create some cards with the mechanic and/or that supported the mechanic, then add some generic cards like removal spells and simple creatures
She very strong, and players often won't kill her since they can draw cards without any investment
So whats really cool about location cards is that they actually gain you lore during the ready phase of the turn
It's Edge of Eternities next, right