There is something uniquely powerful about removing the ability from cards, easily neutering problematic creatures while also handling Commanders without letting them return to the Command Zone
Do note that cards like this, such as Benefaction of Rhonas and Scout the Borders, tend to be worse than they look
6 Rite Of Harmony Rite of Harmony is best used in green-white Elf decks, since the Elf tribe sometimes uses hybrid green-white cards from the Shadowmoor and Eventide sets
Every turn, you get to add a +1/+1 counter to any creature, slowly helping to pump your team or to start punching through with a solitary attacker
Today we are looking at the best of the first ability called "infect" where you gave people poison counters instead of damage, but they could scale up with pump rather than being locked in
That does help to protect them from challenges, or allows them to sing a Song or use other exert abilities