This could be a powerful counter to some of the basic focused decks popular right now a fact which could (and since originally writing this has) drive further value for this card
The archetype wasnt adequately supported (and wouldnt be until Strixhaven ), and so when considering how the deck wins a game, a lot of space was given to Voltron/Commander Damage, with high-impact reanimation as something of a sub theme
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This leads to a Multicolor deck that leans towards Voltron Control, and my build is a "Lucky Charms" very which has a heavy focus on charm spells (e.g
Most Esika snow decks Ive seen seem to be filled with as many gods as their builders can find (especially the Kaldheim ones), with some incidental snow in the mana base and among the noncreature spells
It can be annoying, and you might end up having to face the same roadblocking guy two or three times before you can beat him and keep the storyline and environment exploration going