Taking stock of Pokmon TCG2, Im beset by the same feeling I had reviewing Sacred Stones: that with a bit better planning, presentation, playtesting, or whatever accounts for the X-factor in a videogame, TCG2 wouldve been a much more enjoyable experience
An aspect of the game you might hear about early on is Taboos
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Z-moves can very easily turn the tide of a battle if performed correctly, but using the powered-up move leaves the Pokmon exhausted
Kaseto, Orochi Archmage, in my mind, is a solid example of what I believe we are currently missing in a Commander product cycle where the decks are tied to the Standard-legal product
Since there are theoretically 905 types of these rare Ditto cards that could be created, many Pokmon TCG collectors would be obsessed with keeping up a complete collection of the peeling cards