At 6/6 with trample, the big Jund wurm is definitely hard to block, and it creates card advantage as it beats down your opponents
+1: Look at the top four cards of your library
THE PRICE OF SUCCESS Now that weve amassed a deeper pool of supporting cards, treasure clearly stands out as one of the most powerful, desirable and flexible mechanics in Magic history
Set up sudden, game-ending attacks with pump spells and buffs
Its hard to see decayed as anything other than a peculiar drawback to Zombie tokens in general - and were not sure the tokens would be overpowered without it, or that the inability to block with these tokens is necessary
Yes, youll need to set up an engine to keep pinging your opponents, but just reducing the cost of creatures you cast by already helps to cast the Rune-Scarred Demons of this world