Sligh decks used it in Extended
Kopala, Warden of Waves Kopala, Warden of Waves makes for a pretty good merfolk-matters commander
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As far as the ability goes, you need to have 20 or more cards in hand OR twenty or more counters on it to win the game
Jumpstart (for beginners) The team behind the set opted to focus on a bigger-friendly product over precon decks, but some of these Jumpstart cards are mighty powerful and may ultimately show up in your Commander decks or even leading the charge

Release date: 2021-07-23 +2 Mace Arborea Pegasus Blink Dog The Book of Exalted Deeds Celestial Unicorn Cleric Class Cloister Gargoyle Dancing Sword Dawnbringer Cleric Delver's Torch Devoted Paladin Divine Smite Dragon's Disciple Dwarfhold Champion Flumph Gloom Stalker Grand Master of Flowers Guardian of Faith Half-Elf Monk Icingdeath, Frost Tyrant Ingenious Smith Keen-Eared Sentry Loyal Warhound Minimus Containment Monk of the Open Hand Moon-Blessed Cleric Nadaar, Selfless Paladin Oswald Fiddlebender Paladin Class Paladin's Shield Planar Ally Plate Armor Portable Hole Potion of Healing Priest of Ancient Lore Rally Maneuver Ranger's Hawk Steadfast Paladin Teleportation Circle Veteran Dungeoneer White Dragon You Hear Something on Watch You're Ambushed on the Road Aberrant Mind Sorcerer Air-Cult Elemental Arcane Investigator Bar the Gate The Blackstaff of Waterdeep Blue Dragon Charmed Sleep Clever Conjurer Contact Other Plane Demilich Displacer Beast Djinni Windseer Dragon Turtle Eccentric Apprentice Feywild Trickster Fly Grazilaxx, Illithid Scholar Guild Thief Iymrith, Desert Doom Mind Flayer Mordenkainen Mordenkainen's Polymorph Pixie Guide Power of Persuasion Ray of Frost Rimeshield Frost Giant Scion of Stygia Secret Door Shocking Grasp
