Making your instants and sorceries cost 1 less makes this a powerful ramp piece for blue decks, but the looting lets you rip through your deck, ensuring youve always got more answers as you stop your opponent from playing the game
With Time Travel shenanigans you can keep that spell in exile for much longer than two or three turns
like in all decks that use this colour, brings a lot of utility to the board from card draw and counterspells
Still, I think this card will have its niche in blue/white/x decks that want to both have permanents enter the battlefield and fuel their graveyard - maybe something like Sefris of the Hidden WaysSefris of the Hidden Ways
Weve taken the stats from our own pack openings over the first five sets, used breakdowns from other players, and kept track of stats from video openings and finally come up with our own estimates
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