There we have it, the top ten (really eleven) pick ups from Crimson Vow
Memory Jar forces players to exile all cards, redraw seven new ones and discard their hand at the beginning of their next turn
Each pack contains 12 Magic cards, including 1 Mystical Archive card (Uncommon, Rare, or Mythic Rare), 1 Lesson card (Common, Uncommon, Rare, or Mythic Rare), 1 Rare or Mythic Rare, 1 foil of any rarity, 1 Wild Card of any rarity, 6 assorted Commons or Uncommons that are thematically connected (with Commons connected to other Commons and Uncommons connected to other Uncommons), and 1 Land cardplus 1 Art Card and 1 Ad/Token or special card from Magic 's history (a card from "The List")
Weve put together a handy list of Extended Art, Surge Foil, and other treatments that are great cards for collectors or deckbuilders but wont break the bank
Karn solves problems and then sits there getting value every turn
This being said, opening Counterspells, Brainstorms, and Relentless Rats at a rate of more than two per box (on average) is a nice bonus for players and helps make sure you come away with a little something even when your rares and mythics are poor