Hopefully, Wizards of the Coast will be able to learn from this and adjust in the future
Suggested includes: The Gitrog Monster - doubles down on land-sac draw and turbo-charges your yard
For example, you might have a Goblin tribal deck or a Beast tribal deck
Most won't block shadow, fear, intimidate, and more except for Wall of Tanglecord being given reach and an artifact body for fear
It arrives to the battlefield as a 12/12 with Doubling Season, and then one mana and pull off makes two flying counters, and one mana and pull off gives this two back, so it'll grow by +1/+1 each iteration, and is an infinite combo with any color or no of mana
The second card to have been spoiled is a very interesting Eldrazi spell called Coax from the Blind Eternities, which allows players to wish for Eldrazi spells that are either in exile, or from outside the game (such as in your sideboard)