Little did we all know that Joey has some armor cards of his own to use and, well, that's it
By activation two (usually turn 3), you've burned 10 of your 12 DON
That's what really pushes this synergy up and down the map, you don't have to use it
When he has to leave his castle, he's confronted by kingdom residents and realizes how powerless he is now
You can pay 800 life points to ensure that this guy isnt attacked
People use proxies for a bunch of extremely normal reasons: - Playtesting new decks before spending money - Commander upgrades without chasing down every last staple immediately - Cube maintenance (updating lists without re-buying a small nations GDP) - Kitchen table games where the goal is fun, not authentication theater - Protecting valuable cards by keeping originals safe while you play with substitutes If your group is on board, proxies are often the simplest way to keep games creative, fair, and actually happening