One thing I noted when compiling this list was just how many uncommons competed for those 20 spots maybe Ill do a separate piece about those
Two mana to cast and one mana to activate sends one land to your hand and a variable number of cards into your graveyard, the perfect place to reanimate them with some eldritch spell
Im focusing on Commander in general, where this isnt seen too often, but I can envision paradox decks that might be interested just because this red enchantment lets you play spells from a zone other than your hand
You won't find value in it every game, especially if you're effectively controlling the board with all of your direct damage tools, but if you find it at just the right time you can gain a two, three, or even four lore instantly, which is often enough to close out a match in a deck like this
Any "as [this creature] enters" or "[this creature] enters with" abilities of the chosen creature will also work
In certain situations, Hydro Pump will be a great attack to cause high damage without having to shuffle Energies into your deck