This card was a powerful finisher for control decks during its time in Standard, and it still sees play in Modern Tron variants
A 1/3 that quests for one lore, the power of Arthur is in his ability, which allows you to return one of your other characters to your hand in order to gain two lore
A: It's kind of a weird thing to give up, to be honest, but if you're familiar with the old card Rock Jockey, it'll help
Magic: The Gathering is very fond of setting up rules and then tearing them down with new rules
The cost reduction means itll be cheaper to bring out as the game continues, and the draw power amplifies as it sticks around
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