The ability to find any equipment you want on turn two and be ready to play and attach it on turn three is already great, but Cloud has another ability: As long as he's equipped, all triggered abilities of his equipment and himself trigger an extra time
Harkening back to Delver's old Treasure Cruise days, the Devil gives mid- and late-game Delver players a way to refuel and reload after running out of steam
If you have lands that have abilities other than tapping for mana, this is an essential tutor
Once Essence Channeler has been blocked by a creature without flying or reach, losing life to give it flying and vigilance won't cause it to become unblocked
I only use 2 combat tricks here Gods Willing and Battlefield Improvisation, the latter being much more important than the former
One of the most memorable characters from one of todays hottest Disney animated films is also one of the most expensive Lorcana cards of them all right now