Where this card really starts to take off, however, is that it can also function as a win condition
So, Grand Summoner turns loss into momentum, feeding on sacrifice
Put in a bunch of other stuff like a cycling land or an enchantment that sacced for a land (or Steve Sakura-Tribe Elder) and such, and then use the entomb effect to get the big thing and recur it
Kaya, Ghost Assassin The power of this one is well hidden
The decks in this guide are designed to maintain the specific characteristics of the starter deck, namely, all the synergies between heroes, allies, support characters, and songs that are already in the deck
If Affinity is built to maximize Heist, then by definition you make Heist better, but I'm not sure you're making the deck better