Perhaps the largest addition to Unfinitys keywords and mechanics are Attractions, a new type of card that wont be shuffled into the normal deck at the start of every game
Illumineer's Troves have become a must-have item for Disney Lorcana fans, and the one for Reign of Jafar continues the tradition of offering collectible and practical items for enriching the TCG, all while including multiple booster packs filled with new cards
Each card a player draws from their deck represents a magical spell which can be used to their advantage in battle
Perhaps if it cost five to cast and five to active it would have been fair, but at three to tutor (Tinker) and zero to activate, it was completely abusive
Commander The Wind Crystal fits an obvious niche of decks, and its not very useful outside dedicated lifegain strategies
This blend of reds impulsiveness and whites recursion was both novel and well received, and it highlighted something more important to Magic as a whole theres a lot of unexplored design space within multicolored cards