Rating: C- Garna, the Bloodflame My first inclination is to say Garna is a nice piece of wrath insurance for an aggro deck that would typically struggle in those scenarios, but theres probably some ridiculously convoluted combo deck to be had where you loop cheap creatures through sacrifice outlets over and over again
plus, you can create flying Wolf tokens that support your ranks
Massive card advantage spells start to become more important when you have things like Academy
A Twiddle effect is not particularly powerful by itself, but when it cantrips, it suddenly becomes much more potent
It is a sign of great mechanics and the cards put enchantments, the graveyard and the ability to safely tap into a different light
Scrappy Survivors introduces some new solutions to this situation, using creatures to keep your power-ups in play, along with the new junk mechanic to help you keep drawing cards