Honorable Mention #3 (#11 Overall) - Darksteel Sentinel Ah yes, the uncommon Sentinel

We developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and bsexplore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about. "It's our hope that the [FF6] character designs should feel like how you 'remember' them..." So they had the four games decided, but when it comes to Commander, thats only half the equation WOTC also needed to figure out which characters would lead each deck

This helps enable consistent attacks with Prossh while providing the exibility to go combat-wide with tokens, go narrow with 21 Commander damage, or beat a tough board stall
It also hasn't had much to contribute draw-wise to multi-colored decks
FOGGY SWAMP VISIONS Need a quick infusion of enters, leaves or dies effects
Near-Mint cards are considered Near Mint, not Mint and are not guaranteed to be suitable for grading