The biggest downside of the deck is the heavy reliance on your commander
Final thoughts: The above recommedations, I think, would put your deck into a slightly slower, but more robust configuration with some protections and some draw card built in
If your commander ever dies, it goes to the command zone againnot the graveyard
Were taking Grand Abolisher and Myrel, Shield of Argive, because getting interrupted while were getting up to utter nonsense is frowned upon
This is a Red , White , and Blue cycling deck reminscent of the "Astral Slide" cycling archetype from ways back
When discussing the differences the 2-Player Starter Sets have more differences than the other four theme decks, so Ill discuss that box separately later