Weve got a lot to cover, so lets just get into it
Regardless of what permanent type you end up focusing your synergies toward, you can be comforted that the most important thing to remember is also the easiest
Play them on your turn, and then hopefully you will either clear the board or get ahead in some way, and then force your opponent into a difficult situation
As Codsworth's last ability resolves, if the target Aura or Equipment can't legally be attached to the target creature (for example, because the creature has protection from enchantments or protection from artifacts), the target Aura or Equipment won't move
The first argument is weak because entwine was and is a fun mechanic that creates unique gameplay while giving purpose to excess mana late in the game, with plenty of design space left to explore
Me : Cards in a graveyard