It has some fun cards for Commander like Colossification and good mono-green support like Yorvo, Lord of Garenbrig
If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked
Cloud's last ability doesn't copy the triggered ability
Threat assessment in multiplayer Magic is always challenging, but when one player is getting ready to transform their commander into a god, it becomes pretty clear they might be the archenemy
He has transformed into the formidable Supreme Sorcerer of Lorcana and now it's up to you to sneak into his fortress and stop him before it's too late and he's all-too-powerful
Heres an outline: 5-8 removal spells 4-6 card draw spells (including flashback cards) 4-6 payoffs (Sahagin, Shantotto, etc.) 2-3 other creatures (Wyvern, Ice Flan, etc.) 17 lands The deck is fairly simple to put together, and really doesnt want much outside of removal, card draw, and payoffs