Fetch Lands, Sacrifice Lands, and self-mill effects all help load your graveyard with Lands, then Lumra brings them all back at once
What weve identified here is a category of strategies with a few common characteristics, but mostly I want to focus on the fact that they want to cast multiple spells per turn
We have a bit of reanimation to fight board wipes, but enough of them will overwhelm our ability to keep up
You can get board presence from cards like Elenda's Hierophant and Heliod, Sun-Crowned, card advantage from Drogskol Reaver and Well of Lost Dreams, and even extra damage from Sanguine Bond effects
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Many noncreature spells only cost one mana, allowing you to cast multiple in a turn for huge amounts of damage by chaining noncreature spells together once you have a battlefield of mages