New Mechanics and Synergies : The deck introduces and utilizes the Dungeon mechanic, allowing you to venture into dungeons like the Lost Mine of Phandelver for powerful rewards
In some cases this made for really interesting designs, like Ib Halfheart, Goblin Tactician or Endrek Sahr, Master Breeder
Its been a while since Ive played Affinity without it, although it can certainly be right to cut it altogether
Whenever you cast a noncreature spell, create X 1/1 red Phyrexian Goblin creature tokens, where X is the mana value of that spell
Did you have to limit yourselves at all since you could theoretically just create anything a deck was missing, or did you lean into that freedom
After dropping one of these cards, it's an easy thing to Harsh Sustenance someone for a lot of damage (or a creature if you prefer), and you can kill someone out of nowhere