Special Summon in Defense Position, a number of "Block Tokens" (Rock-Type/EARTH/Level 4/ATK 1000/DEF 1500) equal to the number of your turns this card has been face-up on your field
This will help you get the head you need, and for attacks that get stronger with each successful flip, it gives you another opportunity to get more heads than you originally did the first time
It doesnt have any game-breaking effects, and it doesnt really DO anything
While I don't expect to see Imprint cards quite as powerful and combo-centric as Chrome Mox and Isochron Scepter again, balanced Imprint cards can be fun and dynamic to play with
So, I decided to combine them all into this article, to give one overview of all the variations, as well as their (theoretical) origin
A single Threaten ETB effect can help turn the tide of a limited game, but it's situational and falls flat in multiplayer Commander games