The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance
Emrakul, the Promised End Emrakul, the Promised End is a massive colorless commander that can deal over half the required commander damage to win in one swing
5 | Sothera, The Supervoid Mana Value: 2BB Type: Legendary Enchantment Rarity: Mythic Rare Card Text: Whenever a creature you control dies, each opponent chooses a creature they control and exiles it
You can probably on average cut that 25% of white things you miss in half, especially if you are an aggressive white player with lots of the cheap white dorks in your poool
When every card you play bounces their creatures and spells back to their hand, the game is as good as won
5 1st Chapter Booster Box from Sealed Case