Prowess has proven itself as a powerful keyword time and time again, but thats not even the half of it here
Watching this community consistently grow and become more diverse tells us that we are getting it just right with Disney fans who are completely charmed by the art and stories, TCG die-hards who appreciate the strategic gameplay, and even new players who have tried their very first TCG and now play every weekend. Into the Inklands will include two preconstructed starter decks, this time represented by Amber/Emerald and Sapphire/Ruby combinations
You get a repeatable loot engine, and you get devotion to blue, and a way to trigger casting non-creature spells
Its activation is just a tap to put a soul counter on it, pay three life for each soul counter, and put your commander from the command zone into your hand
A highly tuned, competitive deck (known as cEDH) will create a miserable experience if pitted against three casual, unmodified pre-cons
It just feels like the deck is once again asking us to have more mana than its giving us