The primary win condition is winning through combat
Ballista has to remove a counter to target itself for damage, but if you remove the last counter, it'll die as a 0/0 before any of the remaining actions can take place
(Too bad that some of the missing cards were in my handmade decks, though.) I had forgotten when the rotation was
Chaos Orb Chaos Orb is just like Falling Star, except it is colorless, cheaper, and destroys the permanents it lands on
In the end, the choice is purely up to the player, as choosing one only leads to the other options to be locked in the game's missions to be earned as they play through modes like Master Duel's Story mode
With so many ways to establish strong sources of advantage, tempo is an overlooked quality in Commander