My Pinsir problem aside, there's a way to pick up individual cards through the shop via a pack points mechanic, but you get five points for every pack you open, and rare cards like Mewtwo ex and Pikachu ex cost 500 points
The next batch of cards includes some from the Magic: The Gathering subforum for Magic Duels, as well as the crew over at Gatheringmagic
Each one recurs themselves with an activated ability that costs two mana
though very straightforward and less powerful than, say, Professors Research, which allows you to discard your hand and draw 7 cards, its that first turn caveat which makes Carmine so appealing
I have played it online and sometimes players don't read this card
Ive been meaning to sleeve up a Chandra Ablaze-themed deck with them, for aesthetics sake