I could list every new card I love - like Alice, Growing Girl, who lends the Support keyword to your other characters and gains four lore when you reach ten strength, or Sisu, Divine Water Dragon, who allows you to draw a new card every time you quest - but in general all of the new cards in Rise of the Floodborn feel like a shift in power and ability
Teal Masks Attack and Ability work in perfect harmony together, giving you plenty of Energy and freedom to take advantage of how Grass-centric Twilight Masquerade is
Flaaffy Flaafy is acting like the star of the show illuminated in this Secret gold card, worth around $29.99
Weakness / Resistance / Retreat Cost: P x2 / / 3
If the creature gets removed from the graveyard in response to activating the Unearth ability, the ability will still technically resolve, but the creature wont return to the battlefield
Do try to pull your weight, Geralf