Gatta and Luzzu This flashing mono-White pair for three also ETBs to save your best stuff - here that prevents the damage to a dork you control and then pumps up the size with counters equal to how much damage was prevented
What Makes These Special Unless were playing Manaless Dredge, the foundation of Magic rests on a balance of lands and nonland spells
This decks biggest weakness is control: a little countermagic or a sweeper to break up the synergies is enough to keep Tokens from pressuring Teferi in game one
You should always be able to kill at least one blocker

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I will be basing my analysis on the reception these generals received at the time, how they created or supported an archetype, and answer if they maintained any sustained usage