Trap Hole" #6447 "Conscription" #6448 "Dimension Wall" #6449 "Prepare to Strike Back" #6450 "Triage" #6454 "Alkana Knight Joker" #6456 "Gilford the Legend" #6458 "Divine Sword - Phoenix Blade" #6465 "Dreadscythe Slayer" #6468 "Level Modulation" #6469 "Ojamuscle" #6470 "Ojamagic" #6471 "V-Tiger Jet" #6472 "Blade Skater" #6473 "Reborn Zombie" #6474 "Chthonian Soldier" #6475 "W-Wing Catapult" #6476 "Infernal Incinerator" #6477 "Elemental Hero Bladedge" #6478 "Elemental Hero Wildheart" #6479 "Hydrogeddon" #6480 "Oxygeddon" #6481 "Water Dragon" #6482 "Etoile Cyber" #6483 "VW-Tiger Catapult" #6484 "VWXYZ-Dragon Catapult Cannon" #6485 "Cyber Blader" #6487 "Elemental Hero Tempest" #6488 "Elemental Hero Wildedge" #6489 "Chthonian Alliance" #6490 "Phantasm Token" #6491 "Feather Shot" #6492 "Bonding - H2O" #6493 "Chthonian Polymer" #6494 "Chthonian Blast" #6495 "Hero Barrier" #6496 "Feather Wind" #6497 "Zure, Knight of Dark World" #6498 "B.E.S

You can banish this card from your GY, then target 3 Fish monsters in your GY
Any card that helps my opponent is just something that should be avoided all together in competitive and tournament play
Making a copy of their creature and then making way more copies than they do, all the while stripping their graveyard of cards they could bring back is what I want to be doing in a 75% deck and this particular deck is really exciting to me
Accessories directly affect card longevity, shuffle consistency, and in-game clarity
The activated ability allows you to proliferate a number of times equal to the number of creatures you had enter the battlefield this turn