For each creature you have that meets this condition, your other spells cost one generic mana less to cast
So, look no further if you're in the market for either half of the card in Pioneer, Modern, Legacy, Vintage, or Commander
If that creature loses that ability and subsequently deals combat damage to a player, the triggered ability won't trigger
There's also the fact that a lot of the story was changed for the English release, heavily pushing an anti-fighting, anti-racism message
Heres the version without Lucky Clover that Piotr Glogowski (also known as Kanister) piloted to a win in his division of the MPL split: Creatures (26) 1 Massacre Girl 3 Rankle, Master of Pranks 4 Foulmire Knight 2 Order of Midnight 4 Lovestruck Beast 4 Murderous Rider 4 Questing Beast 4 Edgewall Innkeeper Lands (23) Spells (11) This is also not a dedicated Adventure deck but more like a Golgari aggro deck with an Adventure sub-theme
Ryan: All these two mana Simic draw spells are getting out of control