Since it taps for , its a very rare deck that cant replace an Island with a Tolaria West
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But whereas the variable nature of the post-mill creature card count might cause that removal spell to miss, Grave Strength is a lot more forgiving and has a bigger upside
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Characters, who can go on quests to earn you lore, which is how you win the game, but they can also be used to battle other characters to try and slow your opponent's lore gaining down Items, which can give you special actions and abilities Actions, that are the only cards that don't stay in play, and they activate one-time effects and are then discarded Play alternates back and forth between players, each taking their full turn before passing to the next until one player has 20 lore, or a player needs to draw a card a card from their deck, but can't because their deck is empty
The payback for this is that as a pure removal spell it is slow and easy to disrupt Predator and is better used as a supplement to more dedicated removal when required in a deck