Pure lifegain with no way to convert life into wins is the weakest archetype in the format
For Azurite Sea, every enchanted card follows the treasure map theme, with sepia colours and sketchy art styles that really stick out
Aleshas raid ability rewards you for staying on the offensive, reanimating a creature from your graveyard at the end of any turn you attacked
Fatal Push was a bridge between the two in many ways, as it was able to be played on turn one or two, while also being able to handle bigger creatures most notably Tarmogoyf and Thought-Knot Seer at the time
As someone who enjoys the deckbuilding process a lot more than the game itself, Im always interested in seeing what new commanders might pop up in these releases and what kinds of decks I could see building with them
It gets removed from combat just like Kor Haven, and then you'll draw equal to the number of tapped dorks that just swung at you that could be loads