Tamatoa, Happy as a Clam is also just a strong card in general for allowing you to get items directly from your discard back into your hand and play them for free when he quests
Her relentless studies have revealed the edges of a greater truth, and only time will tell where this new perspective will lead her

Disney Lorcana: Into the Inklands Amber/Emerald Deck List 5x Dalmatian Puppy Tail Wagger 3x Kida Atlantean 1x Lucky The 15th Puppy 2x Nani Protective Sister 3x Patch Intimidating Pup 1x Pluto Determined Defender 3x Pluto Friendly Pooch 1x Pongo Determined Father 3x Rolly Hungry Pup 2x Tinker Bell Generous Fairy 3x -Wendy Darling Talented Sailor 2x Never Land Mermaid Lagoon 3x Cubby Mighty Lost Boy 2x Don Karnage Prince of Pirates 2x Flotsam Riffraff 1x Helga Sinclair Vengeful Partner 2x Horace No-Good Scoundrel* 2x Jasper Common Crook* 2x Jetsam Riffraff 2x Kit Cloudkicker Tough Guy 1x Peter Pan Lost BoyLeader 1x Robin Hood Daydreamer 1x Starkey Devious Pirate 2x Wildcat Mechanic 2x Hypnotize* 3x Improvise 2x Strike a Good Match 3x De Vil Manor Cruella's Estate *Part of a previous set As usual, this Starter Deck is nothing less than spectacular and will give Disney Lorcana fans, old and an excellentgreat start for Into the Inklands

Considering that Lorcana can sometimes suffer from players not having enough cards to do anything with on a turn to turn basis, that ability is likely to be incredibly useful
(If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) If Maester Seymour is no longer on the battlefield when its first ability resolves, use its power as it last existed on the battlefield to determine how many +1/+1 counters to put on the target creature
Challenge and leave them just hanging on, or quest, safe in the knowledge theyll probably be back in your hand soon